Using Isovists to Evolve Terrains with Gameplay Elements

Andrew Pech, Chiou Peng Lam, Philip Hingston, Martin Masek. Using Isovists to Evolve Terrains with Gameplay Elements. In Giovanni Squillero, Paolo Burelli, editors, Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part I. Volume 9597 of Lecture Notes in Computer Science, pages 636-652, Springer, 2016. [doi]

@inproceedings{PechLHM16,
  title = {Using Isovists to Evolve Terrains with Gameplay Elements},
  author = {Andrew Pech and Chiou Peng Lam and Philip Hingston and Martin Masek},
  year = {2016},
  doi = {10.1007/978-3-319-31204-0_41},
  url = {http://dx.doi.org/10.1007/978-3-319-31204-0_41},
  researchr = {https://researchr.org/publication/PechLHM16},
  cites = {0},
  citedby = {0},
  pages = {636-652},
  booktitle = {Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part I},
  editor = {Giovanni Squillero and Paolo Burelli},
  volume = {9597},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-31203-3},
}