Andrew Pech, Chiou Peng Lam, Philip Hingston, Martin Masek. Using Isovists to Evolve Terrains with Gameplay Elements. In Giovanni Squillero, Paolo Burelli, editors, Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part I. Volume 9597 of Lecture Notes in Computer Science, pages 636-652, Springer, 2016. [doi]
@inproceedings{PechLHM16, title = {Using Isovists to Evolve Terrains with Gameplay Elements}, author = {Andrew Pech and Chiou Peng Lam and Philip Hingston and Martin Masek}, year = {2016}, doi = {10.1007/978-3-319-31204-0_41}, url = {http://dx.doi.org/10.1007/978-3-319-31204-0_41}, researchr = {https://researchr.org/publication/PechLHM16}, cites = {0}, citedby = {0}, pages = {636-652}, booktitle = {Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part I}, editor = {Giovanni Squillero and Paolo Burelli}, volume = {9597}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-31203-3}, }