Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment

Karsten Pedersen, Vedad Hulusic, Panos Amelidis, Tim Slattery. Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment. IEEE Computer Graphics and Applications, 40(5):67-81, 2020. [doi]

@article{PedersenHAS20,
  title = {Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment},
  author = {Karsten Pedersen and Vedad Hulusic and Panos Amelidis and Tim Slattery},
  year = {2020},
  doi = {10.1109/MCG.2020.3013439},
  url = {https://doi.org/10.1109/MCG.2020.3013439},
  researchr = {https://researchr.org/publication/PedersenHAS20},
  cites = {0},
  citedby = {0},
  journal = {IEEE Computer Graphics and Applications},
  volume = {40},
  number = {5},
  pages = {67-81},
}