Optimization of Platform Game Levels for Player Experience

Chris Pedersen, Julian Togelius, Georgios N. Yannakakis. Optimization of Platform Game Levels for Player Experience. In Christian Darken, G. Michael Youngblood, editors, Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA. The AAAI Press, 2009.

@inproceedings{PedersenTY09,
  title = {Optimization of Platform Game Levels for Player Experience},
  author = {Chris Pedersen and Julian Togelius and Georgios N. Yannakakis},
  year = {2009},
  tags = {optimization},
  researchr = {https://researchr.org/publication/PedersenTY09},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA},
  editor = {Christian Darken and G. Michael Youngblood},
  publisher = {The AAAI Press},
  isbn = {978-1-57735-431-4},
}