Optimization of Platform Game Levels for Player Experience

Chris Pedersen, Julian Togelius, Georgios N. Yannakakis. Optimization of Platform Game Levels for Player Experience. In Christian Darken, G. Michael Youngblood, editors, Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA. The AAAI Press, 2009.

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