Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín. A Game Architecture for Emergent Story-Puzzles in a Persistent World. In Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada. 2005. [doi]
@inproceedings{PeinadoGG05, title = {A Game Architecture for Emergent Story-Puzzles in a Persistent World}, author = {Federico Peinado and Pedro Pablo Gómez-Martín and Marco Antonio Gómez-Martín}, year = {2005}, url = {http://www.gamesconference.org/digra2005/viewabstract.php?id=272}, tags = {persistent, architecture}, researchr = {https://researchr.org/publication/PeinadoGG05}, cites = {0}, citedby = {0}, booktitle = {Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada}, }