A Game Architecture for Emergent Story-Puzzles in a Persistent World

Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín. A Game Architecture for Emergent Story-Puzzles in a Persistent World. In Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada. 2005. [doi]

@inproceedings{PeinadoGG05,
  title = {A Game Architecture for Emergent Story-Puzzles in a Persistent World},
  author = {Federico Peinado and Pedro Pablo Gómez-Martín and Marco Antonio Gómez-Martín},
  year = {2005},
  url = {http://www.gamesconference.org/digra2005/viewabstract.php?id=272},
  tags = {persistent, architecture},
  researchr = {https://researchr.org/publication/PeinadoGG05},
  cites = {0},
  citedby = {0},
  booktitle = {Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada},
}