A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU

Chao Peng, Seung In Park, Yong Cao, Jie Tian. A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU. In Jan M. Allbeck, Petros Faloutsos, editors, Motion in Games - 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings. Volume 7060 of Lecture Notes in Computer Science, pages 27-38, Springer, 2011. [doi]

Abstract

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