Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care

Yago Henrique Pereira, Roger Ueda, Lucas Busatta Galhardi, Jacques Duilio Brancher. Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care. In 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019. pages 192-197, IEEE, 2019. [doi]

@inproceedings{PereiraUGB19,
  title = {Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care},
  author = {Yago Henrique Pereira and Roger Ueda and Lucas Busatta Galhardi and Jacques Duilio Brancher},
  year = {2019},
  doi = {10.1109/SBGames.2019.00033},
  url = {https://doi.org/10.1109/SBGames.2019.00033},
  researchr = {https://researchr.org/publication/PereiraUGB19},
  cites = {0},
  citedby = {0},
  pages = {192-197},
  booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  publisher = {IEEE},
  isbn = {978-1-7281-4637-9},
}