Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care

Yago Henrique Pereira, Roger Ueda, Lucas Busatta Galhardi, Jacques Duilio Brancher. Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care. In 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019. pages 192-197, IEEE, 2019. [doi]

Abstract

Abstract is missing.