Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution

Diego Perez, Miguel Nicolau, Michael O Neill, Anthony Brabazon. Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution. In Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Anikó Ekárt, Anna Esparcia-Alcázar, Juan Julián Merelo Guervós, Ferrante Neri, Mike Preuss, Hendrik Richter, Julian Togelius, Georgios N. Yannakakis, editors, Applications of Evolutionary Computation - EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I. Volume 6624 of Lecture Notes in Computer Science, pages 123-132, Springer, 2011. [doi]

Abstract

Abstract is missing.