Improving application layer latency for reliable thin-stream game traffic

Andreas Petlund, Kristian Evensen, PÃ¥l Halvorsen, Carsten Griwodz. Improving application layer latency for reliable thin-stream game traffic. In Mark Claypool, editor, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008. pages 91-96, ACM, 2008. [doi]