Abstract is missing.
- A peer auditing scheme for cheat elimination in MMOGsJosh Goodman, Clark Verbrugge. 9-14 [doi]
- Stealth measurements for cheat detection in on-line gamesWu-chang Feng, Edward C. Kaiser, Travis Schluessler. 15-20 [doi]
- Game bot identification based on manifold learningKuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang. 21-26 [doi]
- A case for mutual notification: a survey of P2P protocols for massively multiplayer online gamesStephan Krause. 28-33 [doi]
- Efficient triangulation for P2P networked virtual environmentsEliya Buyukkaya, Maha Abdallah. 34-39 [doi]
- Area-based gossip multicastChristian Seeger, Bettina Kemme, Patric Kabus, Alejandro P. Buchmann. 40-45 [doi]
- An analysis of WoW players game hoursPin-Yun Tarng, Kuan-Ta Chen, Polly Huang. 47-52 [doi]
- Persistence in massively multiplayer online gamesKaiwen Zhang, Bettina Kemme, Alexandre Denault. 53-58 [doi]
- A hybrid architecture for massively multiplayer online gamesJared Jardine, Daniel Zappala. 60-65 [doi]
- Dynamic server allocation in a real-life deployable communications architecture for networked gamesPeter Quax, Jeroen Dierckx, Bart Cornelissen, Gert Vansichem, Wim Lamotte. 66-71 [doi]
- Performance analysis of game world partitioning methods for multiplayer mobile gamingK. Prasetya, Z. D. Wu. 72-77 [doi]
- Latency reduction by dynamic core selection and partial migration of game statePaul B. Beskow, Knut-Helge Vik, PÃ¥l Halvorsen, Carsten Griwodz. 79-84 [doi]
- Tackling online game development problems with a novel network scripting languageGeorge Russell, Alastair F. Donaldson, Paul Sheppard. 85-90 [doi]
- Improving application layer latency for reliable thin-stream game trafficAndreas Petlund, Kristian Evensen, PÃ¥l Halvorsen, Carsten Griwodz. 91-96 [doi]
- Quantifying the effect of content-based transport strategies for online role playing gamesChih-Ming Chen, Te-Yuan Huang, Kuan-Ta Chen, Polly Huang. 98-99 [doi]
- Dragon kill points: loot distribution in MMORPGsErnst Gunnar Gran, Sven-Arne Reinemo. 100-101 [doi]
- Dynamic voice communication support for multiplayer online gamesTomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz. 102-103 [doi]
- A CAPTCHA system for Nintendo DSMohammad Shirali-Shahreza, Sajad Shirali-Shahreza. 104-105 [doi]
- Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of WarcraftMirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic. 106-107 [doi]