Balancing Locality and Concurrency: Solving Sparse Triangular Systems on GPUs

Andrea Picciau, Gordon E. Inggs, John Wickerson, Eric C. Kerrigan, George A. Constantinides. Balancing Locality and Concurrency: Solving Sparse Triangular Systems on GPUs. In 23rd IEEE International Conference on High Performance Computing, HiPC 2016, Hyderabad, India, December 19-22, 2016. pages 183-192, IEEE Computer Society, 2016. [doi]

@inproceedings{PicciauIWKC16,
  title = {Balancing Locality and Concurrency: Solving Sparse Triangular Systems on GPUs},
  author = {Andrea Picciau and Gordon E. Inggs and John Wickerson and Eric C. Kerrigan and George A. Constantinides},
  year = {2016},
  doi = {10.1109/HiPC.2016.030},
  url = {http://dx.doi.org/10.1109/HiPC.2016.030},
  researchr = {https://researchr.org/publication/PicciauIWKC16},
  cites = {0},
  citedby = {0},
  pages = {183-192},
  booktitle = {23rd IEEE International Conference on High Performance Computing, HiPC 2016, Hyderabad, India, December 19-22, 2016},
  publisher = {IEEE Computer Society},
  isbn = {978-1-5090-5411-4},
}