Designing for immediate play

Martin Pichlmair, Lena Mech, Miguel Sicart. Designing for immediate play. In Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart, editors, Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM, 2017. [doi]

Abstract

Abstract is missing.