A software architecture for dynamic enhancement of soundscapes in games

Durval Pires, Valter Alves, Licinio Roque. A software architecture for dynamic enhancement of soundscapes in games. In Mark Grimshaw, Mads Walther-Hansen, editors, Audio Mostly 2014, AM '14, Aalborg, Denmark, October 1-3, 2014. pages 27, ACM, 2014. [doi]

@inproceedings{PiresAR14,
  title = {A software architecture for dynamic enhancement of soundscapes in games},
  author = {Durval Pires and Valter Alves and Licinio Roque},
  year = {2014},
  doi = {10.1145/2636879.2636907},
  url = {http://doi.acm.org/10.1145/2636879.2636907},
  researchr = {https://researchr.org/publication/PiresAR14},
  cites = {0},
  citedby = {0},
  pages = {27},
  booktitle = {Audio Mostly 2014, AM '14, Aalborg, Denmark, October 1-3, 2014},
  editor = {Mark Grimshaw and Mads Walther-Hansen},
  publisher = {ACM},
  isbn = {978-1-4503-3032-9},
}