Abstract is missing.
- AudioMetro: directing search for sound designers through content-based cuesChristian Frisson, Stéphane Dupont, Willy Yvart, Nicolas Riche, Xavier Siebert, Thierry Dutoit. 1  [doi]
 - Imagining soundMark Grimshaw, Tom Garner. 2  [doi]
 - Sound through the rabbit hole: sound design based on reports of auditory hallucinationJonathan Weinel, Stuart Cunningham, Darryl Griffiths. 3  [doi]
 - Vocalmetrics: an interactive software for visualization and classification of musicFelix Schönfeld, Axel Berndt, Tilo Hähnel, Martin Pfleiderer, Rainer Groh. 4  [doi]
 - Imaginary soundscapes: the SoDA projectMatteo Casu, Marinos Koutsomichalis, Andrea Valle. 5  [doi]
 - Imagining between ourselves: a group interview approach in exploring listening experiencesKai Tuuri, Henna-Riikka Peltola. 6  [doi]
 - ACERemix: a tool for glitch music remix production and performanceStuart Cunningham, Jonathan Weinel, Darryl Griffiths. 7  [doi]
 - Evaluating musical foreshadowing of videogame narrative experiencesMarco Scirea, Yun-Gyung Cheong, Mark J. Nelson, Byung-Chull Bae. 8  [doi]
 - Real-time algorithmic composition with a tabletop musical interface: a first prototype and performanceCárthach Ó Nuanáin, Liam O'Sullivan. 9  [doi]
 - Cognitive factors in generative music systemsJim Bevington, Don Knox. 10  [doi]
 - Towards a listener model for predicting the overall listening experienceMichael Schoeffler, Jürgen Herre. 11  [doi]
 - Facilitating the creation of natural interactions for live audiovisual performances: an authoring-by-demonstration approachDionysios Marinos, Christian Geiger. 12  [doi]
 - Metaphor as a focal concept in sound designAntti Pirhonen. 13  [doi]
 - OperaBooth: an installation for intimate remote communication through musicSteven Gelineck. 14  [doi]
 - Designing sound identity: providing new communication tools for building brands "corporate sound"Maxime Carron, Françoise Dubois, Nicolas Misdariis, Corinne Talotte, Patrick Susini. 15  [doi]
 - Imagined time: sculpting a temporal experience for the listenerJustin Christensen. 16  [doi]
 - Auditory weather reports: demonstrating listener comprehension of five concurrent variablesJonathan Schuett, Riley J. Winton, Jared M. Batterman, Bruce N. Walker. 17  [doi]
 - Towards soundpainting gesture recognitionThomas Pellegrini, Patrice Guyot, Baptiste Angles, Christophe Mollaret, Christophe Mangou. 18  [doi]
 - Evaluating computer-based musical instruments from the perspective of listeningCornelius Poepel. 19  [doi]
 - Step and play!: space as interface in the context of location-based musical album appsFernanda Dias. 20  [doi]
 - Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game 'Kronos'Emmanouel Rovithis, Andreas Mniestris, Andreas Floros. 21  [doi]
 - An eco-structuralism approach in soundscape (data) compositionJosé Alberto Gomes, Álvaro Barbosa, Rui Penha. 22  [doi]
 - Does the beat go on?: identifying rhythms from brain waves recorded after their auditory presentationSebastian Stober, Daniel J. Cameron, Jessica A. Grahn. 23  [doi]
 - The role of sound in the sensation of ownership of a pair of virtual wings in immersive VRErik Sikström, Amalia de Götzen, Stefania Serafin. 24  [doi]
 - Redesigning the way we listen: curating responsive sound interfaces in transdisciplinary domainsMorten Søndergaard. 25  [doi]
 - Methodological approaches to the evaluation of game music systemsAnthony Prechtl, Robin C. Laney, Alistair Willis, Robert Samuels. 26  [doi]
 - A software architecture for dynamic enhancement of soundscapes in gamesDurval Pires, Valter Alves, Licinio Roque. 27  [doi]
 - Dynamic music and immersion in the action-adventure an empirical investigationHans-Peter Gasselseder. 28  [doi]
 - Inclusive game design: audio interface in a graphical adventure gamePer Anders Östblad, Henrik Engström, Jenny Brusk, Per Backlund, Ulf Wilhelmsson. 29  [doi]