Abstract is missing.
- AudioMetro: directing search for sound designers through content-based cuesChristian Frisson, Stéphane Dupont, Willy Yvart, Nicolas Riche, Xavier Siebert, Thierry Dutoit. 1 [doi]
- Imagining soundMark Grimshaw, Tom Garner. 2 [doi]
- Sound through the rabbit hole: sound design based on reports of auditory hallucinationJonathan Weinel, Stuart Cunningham, Darryl Griffiths. 3 [doi]
- Vocalmetrics: an interactive software for visualization and classification of musicFelix Schönfeld, Axel Berndt, Tilo Hähnel, Martin Pfleiderer, Rainer Groh. 4 [doi]
- Imaginary soundscapes: the SoDA projectMatteo Casu, Marinos Koutsomichalis, Andrea Valle. 5 [doi]
- Imagining between ourselves: a group interview approach in exploring listening experiencesKai Tuuri, Henna-Riikka Peltola. 6 [doi]
- ACERemix: a tool for glitch music remix production and performanceStuart Cunningham, Jonathan Weinel, Darryl Griffiths. 7 [doi]
- Evaluating musical foreshadowing of videogame narrative experiencesMarco Scirea, Yun-Gyung Cheong, Mark J. Nelson, Byung-Chull Bae. 8 [doi]
- Real-time algorithmic composition with a tabletop musical interface: a first prototype and performanceCárthach Ó Nuanáin, Liam O'Sullivan. 9 [doi]
- Cognitive factors in generative music systemsJim Bevington, Don Knox. 10 [doi]
- Towards a listener model for predicting the overall listening experienceMichael Schoeffler, Jürgen Herre. 11 [doi]
- Facilitating the creation of natural interactions for live audiovisual performances: an authoring-by-demonstration approachDionysios Marinos, Christian Geiger. 12 [doi]
- Metaphor as a focal concept in sound designAntti Pirhonen. 13 [doi]
- OperaBooth: an installation for intimate remote communication through musicSteven Gelineck. 14 [doi]
- Designing sound identity: providing new communication tools for building brands "corporate sound"Maxime Carron, Françoise Dubois, Nicolas Misdariis, Corinne Talotte, Patrick Susini. 15 [doi]
- Imagined time: sculpting a temporal experience for the listenerJustin Christensen. 16 [doi]
- Auditory weather reports: demonstrating listener comprehension of five concurrent variablesJonathan Schuett, Riley J. Winton, Jared M. Batterman, Bruce N. Walker. 17 [doi]
- Towards soundpainting gesture recognitionThomas Pellegrini, Patrice Guyot, Baptiste Angles, Christophe Mollaret, Christophe Mangou. 18 [doi]
- Evaluating computer-based musical instruments from the perspective of listeningCornelius Poepel. 19 [doi]
- Step and play!: space as interface in the context of location-based musical album appsFernanda Dias. 20 [doi]
- Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game 'Kronos'Emmanouel Rovithis, Andreas Mniestris, Andreas Floros. 21 [doi]
- An eco-structuralism approach in soundscape (data) compositionJosé Alberto Gomes, Álvaro Barbosa, Rui Penha. 22 [doi]
- Does the beat go on?: identifying rhythms from brain waves recorded after their auditory presentationSebastian Stober, Daniel J. Cameron, Jessica A. Grahn. 23 [doi]
- The role of sound in the sensation of ownership of a pair of virtual wings in immersive VRErik Sikström, Amalia de Götzen, Stefania Serafin. 24 [doi]
- Redesigning the way we listen: curating responsive sound interfaces in transdisciplinary domainsMorten Søndergaard. 25 [doi]
- Methodological approaches to the evaluation of game music systemsAnthony Prechtl, Robin C. Laney, Alistair Willis, Robert Samuels. 26 [doi]
- A software architecture for dynamic enhancement of soundscapes in gamesDurval Pires, Valter Alves, Licinio Roque. 27 [doi]
- Dynamic music and immersion in the action-adventure an empirical investigationHans-Peter Gasselseder. 28 [doi]
- Inclusive game design: audio interface in a graphical adventure gamePer Anders Östblad, Henrik Engström, Jenny Brusk, Per Backlund, Ulf Wilhelmsson. 29 [doi]