Human Centered Scene Understanding Based on Depth Information - How to Deal with Noisy Skeleton Data?

Rainer Planinc, Martin Kampel. Human Centered Scene Understanding Based on Depth Information - How to Deal with Noisy Skeleton Data?. In George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Ryan McMahan, Jason Jerald, Hui Zhang 0006, Steven M. Drucker, Chandra Kambhamettu, Maha El Choubassi, Zhigang Deng, Mark Carlson, editors, Advances in Visual Computing - 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014, Proceedings, Part I. Volume 8887 of Lecture Notes in Computer Science, pages 609-618, Springer, 2014. [doi]

Abstract

Abstract is missing.