Tomás Plch, Matej Marko, Petr Ondrácek, Martin Cerný, Jakub Gemrot, Cyril Brom. Modular Behavior Trees: Language for Fast AI in Open-World Video Games. In Torsten Schaub, Gerhard Friedrich, Barry O'Sullivan, editors, ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic - Including Prestigious Applications of Intelligent Systems (PAIS 2014). Volume 263 of Frontiers in Artificial Intelligence and Applications, pages 1209-1210, IOS Press, 2014. [doi]
@inproceedings{PlchMOCGB14, title = {Modular Behavior Trees: Language for Fast AI in Open-World Video Games}, author = {Tomás Plch and Matej Marko and Petr Ondrácek and Martin Cerný and Jakub Gemrot and Cyril Brom}, year = {2014}, doi = {10.3233/978-1-61499-419-0-1209}, url = {http://dx.doi.org/10.3233/978-1-61499-419-0-1209}, researchr = {https://researchr.org/publication/PlchMOCGB14}, cites = {0}, citedby = {0}, pages = {1209-1210}, booktitle = {ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic - Including Prestigious Applications of Intelligent Systems (PAIS 2014)}, editor = {Torsten Schaub and Gerhard Friedrich and Barry O'Sullivan}, volume = {263}, series = {Frontiers in Artificial Intelligence and Applications}, publisher = {IOS Press}, isbn = {978-1-61499-419-0}, }