Modular Behavior Trees: Language for Fast AI in Open-World Video Games

Tomás Plch, Matej Marko, Petr Ondrácek, Martin Cerný, Jakub Gemrot, Cyril Brom. Modular Behavior Trees: Language for Fast AI in Open-World Video Games. In Torsten Schaub, Gerhard Friedrich, Barry O'Sullivan, editors, ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic - Including Prestigious Applications of Intelligent Systems (PAIS 2014). Volume 263 of Frontiers in Artificial Intelligence and Applications, pages 1209-1210, IOS Press, 2014. [doi]

@inproceedings{PlchMOCGB14,
  title = {Modular Behavior Trees: Language for Fast AI in Open-World Video Games},
  author = {Tomás Plch and Matej Marko and Petr Ondrácek and Martin Cerný and Jakub Gemrot and Cyril Brom},
  year = {2014},
  doi = {10.3233/978-1-61499-419-0-1209},
  url = {http://dx.doi.org/10.3233/978-1-61499-419-0-1209},
  researchr = {https://researchr.org/publication/PlchMOCGB14},
  cites = {0},
  citedby = {0},
  pages = {1209-1210},
  booktitle = {ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic - Including Prestigious Applications of Intelligent Systems (PAIS 2014)},
  editor = {Torsten Schaub and Gerhard Friedrich and Barry O'Sullivan},
  volume = {263},
  series = {Frontiers in Artificial Intelligence and Applications},
  publisher = {IOS Press},
  isbn = {978-1-61499-419-0},
}