Karolien Poels, Wijnand A. IJsselsteijn, Yvonne de Kort. World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players. New Media & Society, 17(7):1137-1153, 2015. [doi]
@article{PoelsIK15, title = {World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players}, author = {Karolien Poels and Wijnand A. IJsselsteijn and Yvonne de Kort}, year = {2015}, doi = {10.1177/1461444814521596}, url = {http://dx.doi.org/10.1177/1461444814521596}, researchr = {https://researchr.org/publication/PoelsIK15}, cites = {0}, citedby = {0}, journal = {New Media & Society}, volume = {17}, number = {7}, pages = {1137-1153}, }