World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players

Karolien Poels, Wijnand A. IJsselsteijn, Yvonne de Kort. World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players. New Media & Society, 17(7):1137-1153, 2015. [doi]

Abstract

Abstract is missing.