Using astigmatism in wide angle HMDs to improve rendering

Daniel Pohl, Timo Bolkart, Stefan Nickels, Oliver Grau. Using astigmatism in wide angle HMDs to improve rendering. In Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, J. Edward Swan II, editors, 2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015. pages 263-264, IEEE, 2015. [doi]

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