Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies

Michal Ponder, Bruno Herbelin, Tom Molet, Sebastien Schertenlieb, Branislav Ulicny, George Papagiannakis, Nadia Magnenat-Thalmann, Daniel Thalmann. Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies. In Andreas Kunz, Joachim Deisinger, editors, Proceedings of the 7th International Workshop on Immersive Projection Technology, 9th Eurographics Workshop on Virtual Enviroments, IPT/EGVE 2003, Zurich, Switzerland, May 22-23, 2003. pages 97-106, Eurographics Association, 2003. [doi]

@inproceedings{PonderHMSUPMT03,
  title = {Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies},
  author = {Michal Ponder and Bruno Herbelin and Tom Molet and Sebastien Schertenlieb and Branislav Ulicny and George Papagiannakis and Nadia Magnenat-Thalmann and Daniel Thalmann},
  year = {2003},
  doi = {10.2312/EGVE/IPT_EGVE2003/097-106},
  url = {http://dx.doi.org/10.2312/EGVE/IPT_EGVE2003/097-106},
  researchr = {https://researchr.org/publication/PonderHMSUPMT03},
  cites = {0},
  citedby = {0},
  pages = {97-106},
  booktitle = {Proceedings of the 7th International Workshop on Immersive Projection Technology, 9th Eurographics Workshop on Virtual Enviroments, IPT/EGVE 2003, Zurich, Switzerland, May 22-23, 2003},
  editor = {Andreas Kunz and Joachim Deisinger},
  publisher = {Eurographics Association},
  isbn = {978-3-905674-06-4},
}