An empirical study of issues and barriers to mainstream video game accessibility

John R. Porter, Julie A. Kientz. An empirical study of issues and barriers to mainstream video game accessibility. In The 15th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS '13, Bellevue, WA, USA, October 21-23, 2013. pages 3, ACM, 2013. [doi]

Abstract

Abstract is missing.