The Effect of Gamification-Based Programming E-Learning Platform on Students' Achievement

Fajar Pradana, Punaji Setyosari, Saida Ulfa, Tsukasa Hirashima, Faizatul Amalia. The Effect of Gamification-Based Programming E-Learning Platform on Students' Achievement. In Edita Rosana Widasari, Putra Pandu Adikara, editors, Proceedings of the 8th International Conference on Sustainable Information Engineering and Technology, SIET 2023, Badung, Bali, Indonesia, October 24-25, 2023. pages 370-376, ACM, 2023. [doi]

@inproceedings{PradanaSUHA23,
  title = {The Effect of Gamification-Based Programming E-Learning Platform on Students' Achievement},
  author = {Fajar Pradana and Punaji Setyosari and Saida Ulfa and Tsukasa Hirashima and Faizatul Amalia},
  year = {2023},
  doi = {10.1145/3626641.3626675},
  url = {https://doi.org/10.1145/3626641.3626675},
  researchr = {https://researchr.org/publication/PradanaSUHA23},
  cites = {0},
  citedby = {0},
  pages = {370-376},
  booktitle = {Proceedings of the 8th International Conference on Sustainable Information Engineering and Technology, SIET 2023, Badung, Bali, Indonesia, October 24-25, 2023},
  editor = {Edita Rosana Widasari and Putra Pandu Adikara},
  publisher = {ACM},
}