The Effect of Gamification-Based Programming E-Learning Platform on Students' Achievement

Fajar Pradana, Punaji Setyosari, Saida Ulfa, Tsukasa Hirashima, Faizatul Amalia. The Effect of Gamification-Based Programming E-Learning Platform on Students' Achievement. In Edita Rosana Widasari, Putra Pandu Adikara, editors, Proceedings of the 8th International Conference on Sustainable Information Engineering and Technology, SIET 2023, Badung, Bali, Indonesia, October 24-25, 2023. pages 370-376, ACM, 2023. [doi]

Abstract

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