Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System

Nathan R. Prestopnik, Kevin Crowston. Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System. In IEEE 7th International Conference on E-Science, e-Science 2011, Workshop Proceedings, Stockholm, Sweden, December 5-8, 2011. pages 28-33, IEEE Computer Society, 2011. [doi]

@inproceedings{PrestopnikC11,
  title = {Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System},
  author = {Nathan R. Prestopnik and Kevin Crowston},
  year = {2011},
  doi = {10.1109/eScienceW.2011.14},
  url = {http://doi.ieeecomputersociety.org/10.1109/eScienceW.2011.14},
  researchr = {https://researchr.org/publication/PrestopnikC11},
  cites = {0},
  citedby = {0},
  pages = {28-33},
  booktitle = {IEEE 7th International Conference on E-Science, e-Science 2011, Workshop Proceedings, Stockholm, Sweden, December 5-8, 2011},
  publisher = {IEEE Computer Society},
  isbn = {978-1-4673-0026-1},
}