Nathan R. Prestopnik, Kevin Crowston. Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System. In IEEE 7th International Conference on E-Science, e-Science 2011, Workshop Proceedings, Stockholm, Sweden, December 5-8, 2011. pages 28-33, IEEE Computer Society, 2011. [doi]
@inproceedings{PrestopnikC11, title = {Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System}, author = {Nathan R. Prestopnik and Kevin Crowston}, year = {2011}, doi = {10.1109/eScienceW.2011.14}, url = {http://doi.ieeecomputersociety.org/10.1109/eScienceW.2011.14}, researchr = {https://researchr.org/publication/PrestopnikC11}, cites = {0}, citedby = {0}, pages = {28-33}, booktitle = {IEEE 7th International Conference on E-Science, e-Science 2011, Workshop Proceedings, Stockholm, Sweden, December 5-8, 2011}, publisher = {IEEE Computer Society}, isbn = {978-1-4673-0026-1}, }