Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System

Nathan R. Prestopnik, Kevin Crowston. Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System. In IEEE 7th International Conference on E-Science, e-Science 2011, Workshop Proceedings, Stockholm, Sweden, December 5-8, 2011. pages 28-33, IEEE Computer Society, 2011. [doi]

Abstract

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