Steffen Priesterjahn. Imitation-based evolution of artificial players in modern computer games. In Conor Ryan, Maarten Keijzer, editors, Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008. pages 1429-1430, ACM, 2008. [doi]
@inproceedings{Priesterjahn08, title = {Imitation-based evolution of artificial players in modern computer games}, author = {Steffen Priesterjahn}, year = {2008}, doi = {10.1145/1389095.1389373}, url = {http://doi.acm.org/10.1145/1389095.1389373}, tags = {rule-based}, researchr = {https://researchr.org/publication/Priesterjahn08}, cites = {0}, citedby = {0}, pages = {1429-1430}, booktitle = {Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008}, editor = {Conor Ryan and Maarten Keijzer}, publisher = {ACM}, isbn = {978-1-60558-130-9}, }