Imitation-based evolution of artificial players in modern computer games

Steffen Priesterjahn. Imitation-based evolution of artificial players in modern computer games. In Conor Ryan, Maarten Keijzer, editors, Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008. pages 1429-1430, ACM, 2008. [doi]

@inproceedings{Priesterjahn08,
  title = {Imitation-based evolution of artificial players in modern computer games},
  author = {Steffen Priesterjahn},
  year = {2008},
  doi = {10.1145/1389095.1389373},
  url = {http://doi.acm.org/10.1145/1389095.1389373},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/Priesterjahn08},
  cites = {0},
  citedby = {0},
  pages = {1429-1430},
  booktitle = {Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008},
  editor = {Conor Ryan and Maarten Keijzer},
  publisher = {ACM},
  isbn = {978-1-60558-130-9},
}