Imitation-based evolution of artificial players in modern computer games

Steffen Priesterjahn. Imitation-based evolution of artificial players in modern computer games. In Conor Ryan, Maarten Keijzer, editors, Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008. pages 1429-1430, ACM, 2008. [doi]

Abstract

Abstract is missing.