Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline

Hermann Prossinger, Daniel RĂ­ha, Violetta Prossinger-Beck, Silvia Boschetti, Jakub Binter. Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline. In Jessie Y. C. Chen, Gino Fragomeni, Norbert A. Streitz, Shin'ichi Konomi, Xiaowen Fang, editors, HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part IV. Volume 15377 of Lecture Notes in Computer Science, pages 393-403, Springer, 2024. [doi]

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