Dynamic server allocation in a real-life deployable communications architecture for networked games

Peter Quax, Jeroen Dierckx, Bart Cornelissen, Gert Vansichem, Wim Lamotte. Dynamic server allocation in a real-life deployable communications architecture for networked games. In Mark Claypool, editor, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008. pages 66-71, ACM, 2008. [doi]

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