Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation

Denise T. Quesnel, Ekaterina R. Stepanova, Ivan A. Aguilar, Patrick Pennefather, Bernhard E. Riecke. Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation. In IEEE Games, Entertainment, Media Conference, GEM 2018, Galway, Ireland, August 15-17, 2018. pages 1-207, IEEE, 2018. [doi]

@inproceedings{QuesnelSAPR18,
  title = {Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation},
  author = {Denise T. Quesnel and Ekaterina R. Stepanova and Ivan A. Aguilar and Patrick Pennefather and Bernhard E. Riecke},
  year = {2018},
  doi = {10.1109/GEM.2018.8516463},
  url = {https://doi.org/10.1109/GEM.2018.8516463},
  researchr = {https://researchr.org/publication/QuesnelSAPR18},
  cites = {0},
  citedby = {0},
  pages = {1-207},
  booktitle = {IEEE Games, Entertainment, Media Conference, GEM 2018, Galway, Ireland, August 15-17, 2018},
  publisher = {IEEE},
  isbn = {978-1-5386-6304-2},
}