Abstract is missing.
- Development and Usability Evaluation of an Configurable Educational Game for the Visually ImpairedAna G. D. Correa, Laisa C. C. De Biase, Erich P. Lotto, Roseli D. Lopes. 1-9 [doi]
- Rethinking Critical ThinkingGregory P. Garvey. 1-6 [doi]
- CWU-Chess: An Adaptive Chess Program that Improves After Each GameJoseph Lemley, Razvan Andonie, Ashur Odaht, Pushpinder Heer, Jonathan Widger, Berk Erkul, Lukas Magill, Kyle Littlefield. 1-9 [doi]
- A Privacy Framework for Games & Interactive MediaPeter M. Corcoran, Claudia Costache. 1-9 [doi]
- Effectiveness of Integral Kinesiology Feedback for Fitness-Based GamesSteve Mann, Max Lv Hao, Ming-Chang Tsai, Maziar Hafezi, Amin Azad, Farhad Keramatimoezabad. 1-9 [doi]
- Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional FeaturesFabrizio Lamberti, Filippo G. Prattico, Davide Calandra, Giovanni Piumatti, Federica Bazzano, Thiago R. K. Villani. 1-9 [doi]
- Understanding User Engagement with Entertainment Media: A Case Study of the Twitter Behaviour of Game of Thrones (GoT) FansAlessia Antelnni, John G. Breslin, Karen Young. 1-9 [doi]
- Evaluating Embodied Navigation in Virtual Reality EnvironmentsJohannes DeYoung, Justin Berry, Stephanie Riggs, Jack Wesson, Lance Chantiles Wertz. 1-9 [doi]
- Data Privacy, Transparency and the Data-Driven Transformation of Games to ServicesRonan Fahy, Joris Van Hoboken, Nico Van Eijk. 1-9 [doi]
- User-Centered Design to a Digital Cultural Heritage Installation Based on Afro-Peruvian Musical LegacyAndrea Isabel Sotelo Guadalupe. 1-9 [doi]
- Mixing the Game Experience with the Experience of Meeting PeopleJoao Francisco, Rui Jesus. 1-9 [doi]
- Experimental Game Interactions in a Cave Automatic Virtual EnvironmentKaren Collins, Krzyzstof Borowski. 1-9 [doi]
- Improving Learning Experience by Employing DASH-Based Mulsemedia DeliveryTing Bi, Fabio Silva, Gheorghita Ghinea, Gabriel-Miro Muntean. 1-9 [doi]
- Sensory Seduction & Narrative PullNina Lyons, Matt Smith, Hugh McCabe. 1-56 [doi]
- Game for Supporting Dementia CarersNoreena Yi-Chin Liu, Gary Wills, Ashok Ranchhod. 1-8 [doi]
- Designing a Cooperative Mixed-Reality Game About ReconciliationKyoung Lee Swearingen, Scott Swearingen. 1-9 [doi]
- In-Game Motion Dynamics Provide a Means of Exploring the Cognitive Dynamics of DeceptionDenis O'Hora, Sam Redfern, Nicholas D. Duran, Arkady Zgonnikov, Daragh Sweeney. 1-9 [doi]
- The Effect of Gamification on Intrinsic Motivation for PrioritisationTracey Cassells, Daire O. Brain. 1-11 [doi]
- Designing a Multisensory Social Serious-Game for Primary School Mathematics LearningErica Volta, Paolo Alborno, Monica Gori, Gualtiero Volpe. 1-9 [doi]
- Synthesizing Game Audio Using Deep Neural NetworksAoife McDonagh, Joseph Lemley, Ryan Cassidy, Peter Corcoran 0001. 1-9 [doi]
- Design and Development of Augmented Reality (AR) Mobile Application for Malolos' Kameztizuhan (Malolos Heritage Town, Philippines)Dennis R. dela Cruz, Jerico S. A. Sevilla, Joshua Wilfred D. San Gabriel, Angelica Joyce P. Dela Cruz, S. Caselis Ella Joyce. 1-9 [doi]
- Rendering Vibrotactile Flow on Backside of the Head: Initial StudyMinji Kim, Arsen Abdulali, Seokhee Jeon. 1-250 [doi]
- Bridging Authenticity and Virtualisation in Arcade Videogame InteractionKieran Nolan. 1-9 [doi]
- Gaze Visual - A Graphical Software Tool for Performance Evaluation of Eye Gaze Estimation SystemsAnuradha Kar, Peter Corcoran 0001. 1-9 [doi]
- Optimized Facial Emotion Recognition Technique for Assessing User ExperienceXiao Liu, Kiju Lee. 1-9 [doi]
- Privacy and InclusivityPhil J. Ryan. 1-9 [doi]
- Wearable Human Computer Interface for Control Within Immersive VAMR Gaming Environments Using Data Glove and Hand GesturesMariusz P. Wilk, Javier Torres Sanchez, Salvatore Tedesco, Brendan O'Flynn. 1-9 [doi]
- Are We Having Fun Yet? Misapplying Motivation to GamificationKevin Loughrey, Daire O'Broin. 1-9 [doi]
- Automatic Prediction of Cybersickness for Virtual Reality GamesWeina Jin, Jianyu Fan, Diane Gromala, Philippe Pasquier. 1-9 [doi]
- MOOC for AR VR TrainingZi Siang See, Xia Sheng Lee, Adam Brimo, Harold Thwaites, Lizbeth Goodman. 1-9 [doi]
- Phenomenological Augmented Reality with the Sequential Wave Imprinting Machine (SWIM)Steve Mann. 1-9 [doi]
- A Deep Learning Approach to Segmentation of Distorted Iris Regions in Head-Mounted DisplaysViktor Varkarakis, Shabab Bazrafkan, Peter Corcoran 0001. 1-9 [doi]
- Review of Player Personality Classifications to Inform Game DesignPhilip Bourke, David Murphy, John O'Mullane, Kevin Marshall, Stephen Howell. 1-9 [doi]
- Video Game User Experience: To VR, or Not to VR?Caglar Yildirim, Michael Carroll, Daniel Hufnal, Theodore Johnson, Sylvia Pericles. 1-9 [doi]
- A Gamified System for Learning Mandarin Chinese as a Second LanguageSam Redfern, Richard McCurry. 1-9 [doi]
- The Potential of Young Learners Making Games: An Exploratory StudyAllan Fowler, Foaad Khosmood. 1-9 [doi]
- Scenic Spheres - An AR/VR Educational GameSamuel J. Bryan, Abraham G. Campbell, Eleni Mangina. 1-9 [doi]
- Emotion in Models Meets Emotion in Design: Building True Affective GamesBarbara Gizycka, Grzegorz J. Nalepa. 1-5 [doi]
- A Review of Resolution Losses for AR/VR Foveated Imaging ApplicationsTimothée E. Cognard, Alexander Goncharov, Nicholas Devaney, Chris Dainty, Peter M. Corcoran. 1-9 [doi]
- Mixed Reality Therapy Clinic DesignJohn Francis Leader. 1-9 [doi]
- What Happened Here? An Immersive Virtual Story Narrated by UsersHuman Esmaeili, Harold Thwaites. 1-9 [doi]
- Eye Tracking in Augmented Spaces: A Deep Learning ApproachJoseph Lemley, Anuradha Kar, Peter Corcoran 0001. 1-6 [doi]
- RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity InteractionFabrizio Lamberti, Davide Calandra, Federica Bazzano, Filippo G. Prattico, Davide M. Destefanis. 1-9 [doi]
- An Integrated Framework for AI Assisted Level Design in 2D PlatformersAntonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono. 1-9 [doi]
- A low-Cost, Open-Source, BCI- VR Game Control Development Environment Prototype for Game Based NeurorehabilitationMichael McMahon, Michael Schukat. 1-9 [doi]
- Virtual Reality Games in Sensory Deprivation TanksSteve Mann, Max Lv Hao, Jeremy Werner. 1-9 [doi]
- Delaying When all Dogs to go to Heaven: Virtual Reality Canine Anatomy Education Pilot StudyXuanhui Xu, Eleni Mangina, David Kilroy, Arun Kumar, Abraham G. Campbell. 1-9 [doi]
- Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive InstallationDenise T. Quesnel, Ekaterina R. Stepanova, Ivan A. Aguilar, Patrick Pennefather, Bernhard E. Riecke. 1-207 [doi]
- Coming Home: Art and the Great Hunger: A Case Study in Game Development for an ExhibitionJonah Warren, Gregory P. Garvey, Bernard Francois. 1-9 [doi]
- Analyzing User Behavior Data in a Mobile Tennis GameMaxim Mozgovoy. 1-9 [doi]
- Towards a Conceptual Framework for the Development of Immersive Experiences to Negotiate Meaning and Identity in Irish Language LearningNaoise Collins, Brian Vaughan, Keith Gardiner, Charlie Cullen. 1-9 [doi]
- Virtual Reality Bicycle with Data-Driven Vibrotactile Responses from Road Surface TexturesRuslan Rakhmatov, Arsen Abdulali, Waseem Hassan, Minji Kim, Seokhee Jeon. 1-9 [doi]
- Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous DronesDavid L. Smyth, Frank G. Glavin, Michael G. Madden. 1-9 [doi]
- Bigger is Better: A VR Penguin Rehabilitation Simulation to Study Animal Conservation BehaviorsDaniel Pimentel, Sri Kalyanaraman, Shiva Halan. 1-9 [doi]
- GDGSE: Game Development with Global Software EngineeringAlia Fatima, Tayyaba Rasool, Usman Qamar. 1-9 [doi]
- Words Worth Learning - Augmented Literacy Content for ADHD StudentsJazheel Luna, Rita Treacy, Tomonori Hasegawa, Abraham G. Campbell, Eleni Mangina. 1-9 [doi]
- Using Multi-Sensor Voting for Resilience in VR Biofeedback GamesB. Adrian Flowers, Robert Tatoian, Ashley Witkowski, Natallia Katenka, Jean-Yves Hervé. 1-5 [doi]
- Procedurally Generating Game Level with Specified DifficultyZong-Han Wu, Kevin Lai, Li-An Lin, Ming-Han Huang, Wen-Kai Tai. 1-9 [doi]
- Engineering a Mobile VR Experience with MEMS 9DOF Motion ControllerLionel Jayaraj, James Wood, Marcia Gibson. 1-9 [doi]
- Design and Development of Virtual Laboratory: A Solution to the Problem of Laboratory Setup and Management of Pneumatic Courses in Bulacan State University College of EngineeringDennis R. dela Cruz, Dion Michael M. Mendoza. 1-23 [doi]
- WEAR Sustain Network: Ethical and Sustainable Technology Innovation in Wearables and EtextilesLizbeth Goodman, Camille Baker, Nick Bryan-Kinns, Yongmeng Wu, Sankun Liu, Camille Baker. 1-9 [doi]
- The Importance of Spatial Audio in Modern Games and Virtual EnvironmentsJames Broderick, Jim Duggan, Sam Redfern. 1-9 [doi]
- "Woodlands" - a Virtual Reality Serious Game Supporting Learning of Practical Road Safety SkillsKrzysztof Szczurowski, Matt Smith. 1-9 [doi]
- HAVE Experience: An Investigation into VR Empathy for Panic DisorderVincent Russell, Rachel Barry, David Murphy. 1-9 [doi]
- Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User StudySidney Bovet, Aidan Kehoe, Katie Crowley, Noirin Curran, Mario Gutierrez, Mathieu Meisser, Damien O. Sullivan, Thomas Rouvinez. 1-9 [doi]
- Move Well: Design Deficits in Postural Based Exergames. What are We Missing?Robin Tahmosybayat, Katherine Baker, Alan Godfrey, Nick Caplan, Gillian Barry. 1-9 [doi]
- Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? the Case of IngressMehmet Kosa, Ahmet Uysal. 1-9 [doi]
- Using Perspective to Reduce Stimulus Response in Virtual RealityB. Adrian Flowers, Robert Tatoian, Natallia Katenka, Jean-Yves Hervé. 1-8 [doi]
- An Objective Evaluation Method for Rehabilitation ExergamesReza Haghighi Osgouei, David Soulsbv, Fernando Bello. 28-34 [doi]
- Serious Games for Wrist Rehabilitation in Juvenile Idiopathic ArthritisFabrizia Corona, Rocco M. Chiuri, Giovanni Filocamo, Michaela Foa', Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia. 35-42 [doi]
- Collaborative Accessible Gameplay with One-Switch InterfacesDaniela Bulgarelli, Fulvio Corno, Luigi De Russis. 95-100 [doi]
- An Accessible Roller Coaster Simulator for Touchscreen Devices: An Educational Game for the Visually ImpairedLaisa C. C. De Biase, Ana Grasielle Dionísio Corrâa, Lucas Dias, Erich P. Lotto, Roseli D. Lopes. 101-105 [doi]
- Physical Literacy Promotion in Older Adults Using Active Video Gaming: A Sense of Presence and Attitudes Towards ExerciseAlexandre Monte Campelo, Larry Katz. 163-166 [doi]
- A 3D Hand Motion Capture Device with Haptic Feedback for Virtual Reality ApplicationsJavier Torres Sanchez, Salvatore Tedesco, Brendan O'Flynn. 232-238 [doi]
- "Painting with the Eyes": Sensory Perception Flux Time-Integrated on the Physical WorldRyan E. Janzen, Sen Yang, Steve Mann. 239-245 [doi]
- A Psychometric Detection System to Create Dynamic Psychosocial Relationships Between Non-Player CharactersXavier Caddle, Curtis Gittens, Michael Katchabaw. 256-262 [doi]
- Lessons from Testing an Evolutionary Automated Game Balancer in IndustryMihail Morosan, Riccardo Poli. 263-270 [doi]
- Digital Scene Augmentation Techniques for Generating Photo-Realistic Virtual CrowdsKevin Lee, Anton Shmatov, Jonathan Byrne, David Moloney. 299-305 [doi]
- The Omni Framework: A Destiny-Driven Solution to Dynamic Quest Generation in GamesImran Khaliq, Zachary Watson. 306-311 [doi]
- DOOM Level Generation Using Generative Adversarial NetworksEdoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono. 316-323 [doi]
- Investigating the Impact of Suboptimal Hashing FunctionsLeonie Buckley, Jonathan Byrne, David Moloney. 324-331 [doi]
- Enhancement Layer Inter Frame Coding for 3D Dynamic Point CloudsShishir Subramanyam, Pablo Cesar. 332-337 [doi]
- No Limit: A Down Syndrome Children Educational GameWafaa M. Shalash, Sofana AlTamimi, Eman Abdu, Ayat Barom. 352-358 [doi]
- 3: A Puzzle Game to Learn CodingFilippo Agalbato, Daniele Loiacono. 359-366 [doi]
- Music Blocks: Audio-augmented Block Games for Play-Based Cognitive AssessmentDavid Miranda, Kiju Lee. 375-381 [doi]
- Neuro-Evolution and Robustness: A Case StudyMichael Weeks, Andre Kenneth Chase Randall, Vibhuti Patel. 390-395 [doi]
- A Case Study of User Experience on Hand-Gesture Video GamesChao Peng, Jeffrey Hansberger, Vaidyanath Areyur Shanthakumar, Sarah C. Meacham, Victoria Blakley, Lizhou Cao. 453-457 [doi]