Evolving patch-based terrains for use in video games

William L. Raffe, Fabio Zambetta, Xiaodong Li. Evolving patch-based terrains for use in video games. In Natalio Krasnogor, Pier Luca Lanzi, editors, 13th Annual Genetic and Evolutionary Computation Conference, GECCO 2011, Proceedings, Dublin, Ireland, July 12-16, 2011. pages 363-370, ACM, 2011. [doi]

Abstract

Abstract is missing.