Janet Rafner. Creativity assessment games and crowdsourcing. In Corina Sas, Neil A. M. Maiden, Brian P. Bailey, Celine Latulipe, Ellen Yi-Luen Do, editors, Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, C&C 2021, Virtual Event / Venice, Italy, June 22-23, 2021. ACM, 2021. [doi]
@inproceedings{Rafner21, title = {Creativity assessment games and crowdsourcing}, author = {Janet Rafner}, year = {2021}, doi = {10.1145/3450741.3467465}, url = {https://doi.org/10.1145/3450741.3467465}, researchr = {https://researchr.org/publication/Rafner21}, cites = {0}, citedby = {0}, booktitle = {Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, C&C 2021, Virtual Event / Venice, Italy, June 22-23, 2021}, editor = {Corina Sas and Neil A. M. Maiden and Brian P. Bailey and Celine Latulipe and Ellen Yi-Luen Do}, publisher = {ACM}, isbn = {978-1-4503-8376-9}, }