Kaouther Raies, Maha Khemaja, Yemna Mejbri. Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation. In Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho, editors, Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers. Volume 176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 53-63, Springer, 2016. [doi]
@inproceedings{RaiesKM16, title = {Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation}, author = {Kaouther Raies and Maha Khemaja and Yemna Mejbri}, year = {2016}, doi = {10.1007/978-3-319-51055-2_8}, url = {https://doi.org/10.1007/978-3-319-51055-2_8}, researchr = {https://researchr.org/publication/RaiesKM16}, cites = {0}, citedby = {0}, pages = {53-63}, booktitle = {Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers}, editor = {Carlos Vaz de Carvalho and Paula Escudeiro and António Coelho}, volume = {176}, series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering}, publisher = {Springer}, isbn = {978-3-319-51054-5}, }