Level of Detail Modelling in a Computer Game Engine

J. Francisco Ramos, Miguel Chover. Level of Detail Modelling in a Computer Game Engine. In Matthias Rauterberg, editor, Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings. Volume 3166 of Lecture Notes in Computer Science, pages 451-454, Springer, 2004. [doi]

Abstract

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