An adoption framework for mobile augmented reality games: The case of Pokémon Go

Philipp A. Rauschnabel, Alexander Rossmann, M. Claudia tom Dieck. An adoption framework for mobile augmented reality games: The case of Pokémon Go. Computers in Human Behavior, 76:276-286, 2017. [doi]

@article{RauschnabelRD17,
  title = {An adoption framework for mobile augmented reality games: The case of Pokémon Go},
  author = {Philipp A. Rauschnabel and Alexander Rossmann and M. Claudia tom Dieck},
  year = {2017},
  doi = {10.1016/j.chb.2017.07.030},
  url = {https://doi.org/10.1016/j.chb.2017.07.030},
  researchr = {https://researchr.org/publication/RauschnabelRD17},
  cites = {0},
  citedby = {0},
  journal = {Computers in Human Behavior},
  volume = {76},
  pages = {276-286},
}