VR-Based Gamification of Communication Training and Oral Examination in a Second Language

Liesa Reitz, Aline Sohny, Gerrit Lochmann. VR-Based Gamification of Communication Training and Oral Examination in a Second Language. IJGBL, 6(2):46-61, 2016. [doi]

@article{ReitzSL16,
  title = {VR-Based Gamification of Communication Training and Oral Examination in a Second Language},
  author = {Liesa Reitz and Aline Sohny and Gerrit Lochmann},
  year = {2016},
  doi = {10.4018/IJGBL.2016040104},
  url = {http://dx.doi.org/10.4018/IJGBL.2016040104},
  researchr = {https://researchr.org/publication/ReitzSL16},
  cites = {0},
  citedby = {0},
  journal = {IJGBL},
  volume = {6},
  number = {2},
  pages = {46-61},
}