Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization

Christof Rezk-Salama, Klaus Engel, Michael Bauer, Günther Greiner, Thomas Ertl. Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization. In Stephen N. Spence, editor, Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Interlaken, Switzerland, August 21-22, 2000. pages 109-118, The Eurographics Association, 2000. [doi]

Abstract

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