Sketch-editing games: human-machine communication, game theory and applications

Andre Ribeiro, Takeo Igarashi. Sketch-editing games: human-machine communication, game theory and applications. In Rob Miller, Hrvoje Benko, Celine Latulipe, editors, The 25th Annual ACM Symposium on User Interface Software and Technology, UIST '12, Cambridge, MA, USA, October 7-10, 2012. pages 287-298, ACM, 2012. [doi]

@inproceedings{RibeiroI12,
  title = {Sketch-editing games: human-machine communication, game theory and applications},
  author = {Andre Ribeiro and Takeo Igarashi},
  year = {2012},
  doi = {10.1145/2380116.2380154},
  url = {http://doi.acm.org/10.1145/2380116.2380154},
  researchr = {https://researchr.org/publication/RibeiroI12},
  cites = {0},
  citedby = {0},
  pages = {287-298},
  booktitle = {The 25th Annual ACM Symposium on User Interface Software and Technology, UIST '12, Cambridge, MA, USA, October 7-10, 2012},
  editor = {Rob Miller and Hrvoje Benko and Celine Latulipe},
  publisher = {ACM},
  isbn = {978-1-4503-1580-7},
}