Sketch-editing games: human-machine communication, game theory and applications

Andre Ribeiro, Takeo Igarashi. Sketch-editing games: human-machine communication, game theory and applications. In Rob Miller, Hrvoje Benko, Celine Latulipe, editors, The 25th Annual ACM Symposium on User Interface Software and Technology, UIST '12, Cambridge, MA, USA, October 7-10, 2012. pages 287-298, ACM, 2012. [doi]

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