Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays

David J. Roberts, Paul M. Sharkey. Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays. In 6th Workshop on Enabling Technologies (WET-ICE 97), Infrastructure for Collaborative Enterprises, 18-20 June 1997, MIT, Cambridge, MA, USA, Proceedings. pages 161-166, IEEE Computer Society, 1997. [doi]

@inproceedings{RobertsS97,
  title = {Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays},
  author = {David J. Roberts and Paul M. Sharkey},
  year = {1997},
  url = {http://computer.org/proceedings/wet-ice/7967/79670161abs.htm},
  researchr = {https://researchr.org/publication/RobertsS97},
  cites = {0},
  citedby = {0},
  pages = {161-166},
  booktitle = {6th Workshop on Enabling Technologies (WET-ICE  97), Infrastructure for Collaborative Enterprises, 18-20 June 1997, MIT, Cambridge, MA, USA, Proceedings},
  publisher = {IEEE Computer Society},
  isbn = {0-8186-7967-0},
}