Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays

David J. Roberts, Paul M. Sharkey. Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays. In 6th Workshop on Enabling Technologies (WET-ICE 97), Infrastructure for Collaborative Enterprises, 18-20 June 1997, MIT, Cambridge, MA, USA, Proceedings. pages 161-166, IEEE Computer Society, 1997. [doi]

Abstract

Abstract is missing.