Designing Pronunciation Learning Tools: The Case for Interactivity against Over-Engineering

Sean Robertson, Cosmin Munteanu, Gerald Penn. Designing Pronunciation Learning Tools: The Case for Interactivity against Over-Engineering. In Regan L. Mandryk, Mark Hancock, Mark Perry, Anna L. Cox, editors, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. pages 356, ACM, 2018. [doi]

@inproceedings{RobertsonMP18,
  title = {Designing Pronunciation Learning Tools: The Case for Interactivity against Over-Engineering},
  author = {Sean Robertson and Cosmin Munteanu and Gerald Penn},
  year = {2018},
  doi = {10.1145/3173574.3173930},
  url = {http://doi.acm.org/10.1145/3173574.3173930},
  researchr = {https://researchr.org/publication/RobertsonMP18},
  cites = {0},
  citedby = {0},
  pages = {356},
  booktitle = {Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018},
  editor = {Regan L. Mandryk and Mark Hancock and Mark Perry and Anna L. Cox},
  publisher = {ACM},
}