Domain specific compilation in the NVIDIA OptiX ray tracing engine

Austin Robison. Domain specific compilation in the NVIDIA OptiX ray tracing engine. In Manuel Carro, John H. Reppy, editors, Proceedings of the POPL 2011 Workshop on Declarative Aspects of Multicore Programming, DAMP 2011, Austin, TX, USA, January 23, 2011. pages 1-2, ACM, 2011. [doi]

Abstract

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