Efficient Computation of 3D Skeletons by Extreme Vertex Encoding

Jorge Rodríguez, Federico Thomas, Dolors Ayala, Lluís Ros. Efficient Computation of 3D Skeletons by Extreme Vertex Encoding. In Ingela Nyström, Gabriella Sanniti di Baja, Stina Svensson, editors, Discrete Geometry for Computer Imagery, 11th International Conference, DGCI 2003, Naples, Italy, November 19-21, 2003, Proceedings. Volume 2886 of Lecture Notes in Computer Science, pages 338-347, Springer, 2003. [doi]

Abstract

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