Mapping Gaming Elements with Gamification Categories: Immersion, Achievement, and Social in a MOOC Setting

Rohani Rohan, Debajyoti Pal, Suree Funilkul. Mapping Gaming Elements with Gamification Categories: Immersion, Achievement, and Social in a MOOC Setting. In 14th International Conference on Innovations in Information Technology, IIT 2020, Al Ain, United Arab Emirates, November 17-18, 2020. pages 63-68, IEEE, 2020. [doi]

Abstract

Abstract is missing.