Active Geometry for Game Characters

Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani. Active Geometry for Game Characters. In Ronan Boulic, Yiorgos Chrysanthou, Taku Komura, editors, Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Volume 6459 of Lecture Notes in Computer Science, pages 170-181, Springer, 2010. [doi]

@inproceedings{RohmerHC10,
  title = {Active Geometry for Game Characters},
  author = {Damien Rohmer and Stefanie Hahmann and Marie-Paule Cani},
  year = {2010},
  doi = {10.1007/978-3-642-16958-8_17},
  url = {http://dx.doi.org/10.1007/978-3-642-16958-8_17},
  researchr = {https://researchr.org/publication/RohmerHC10},
  cites = {0},
  citedby = {0},
  pages = {170-181},
  booktitle = {Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings},
  editor = {Ronan Boulic and Yiorgos Chrysanthou and Taku Komura},
  volume = {6459},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-16957-1},
}