Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani. Active Geometry for Game Characters. In Ronan Boulic, Yiorgos Chrysanthou, Taku Komura, editors, Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Volume 6459 of Lecture Notes in Computer Science, pages 170-181, Springer, 2010. [doi]
@inproceedings{RohmerHC10, title = {Active Geometry for Game Characters}, author = {Damien Rohmer and Stefanie Hahmann and Marie-Paule Cani}, year = {2010}, doi = {10.1007/978-3-642-16958-8_17}, url = {http://dx.doi.org/10.1007/978-3-642-16958-8_17}, researchr = {https://researchr.org/publication/RohmerHC10}, cites = {0}, citedby = {0}, pages = {170-181}, booktitle = {Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings}, editor = {Ronan Boulic and Yiorgos Chrysanthou and Taku Komura}, volume = {6459}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-642-16957-1}, }