Paul Rosen. Rectilinear texture warping for fast adaptive shadow mapping. In Michael Garland, Rui Wang 0003, Stephen N. Spencer, Meenakshisundaram Gopi, Sung-Eui Yoon, editors, Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012. pages 151-158, ACM, 2012. [doi]
@inproceedings{Rosen12, title = {Rectilinear texture warping for fast adaptive shadow mapping}, author = {Paul Rosen}, year = {2012}, doi = {10.1145/2159616.2159641}, url = {http://doi.acm.org/10.1145/2159616.2159641}, researchr = {https://researchr.org/publication/Rosen12}, cites = {0}, citedby = {0}, pages = {151-158}, booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012}, editor = {Michael Garland and Rui Wang 0003 and Stephen N. Spencer and Meenakshisundaram Gopi and Sung-Eui Yoon}, publisher = {ACM}, isbn = {978-1-4503-1194-6}, }