StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence

Eftychia Roumelioti, Federica Gini, Antonia Laura Philipa Jakobi, Annapaola Marconi, Boglárka Nyúl, Maria Paola Paladino, Gianluca Schiavo, Massimo Zancanaro. StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence. In Jim Wallace, Jennifer R. Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead, editors, Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2023, Stratford, ON, Canada, October 10-13, 2023. pages 108-113, ACM, 2023. [doi]

@inproceedings{RoumeliotiGJMNP23,
  title = {StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence},
  author = {Eftychia Roumelioti and Federica Gini and Antonia Laura Philipa Jakobi and Annapaola Marconi and Boglárka Nyúl and Maria Paola Paladino and Gianluca Schiavo and Massimo Zancanaro},
  year = {2023},
  doi = {10.1145/3573382.3616084},
  url = {https://doi.org/10.1145/3573382.3616084},
  researchr = {https://researchr.org/publication/RoumeliotiGJMNP23},
  cites = {0},
  citedby = {0},
  pages = {108-113},
  booktitle = {Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2023, Stratford, ON, Canada, October 10-13, 2023},
  editor = {Jim Wallace and Jennifer R. Whitson and Beth Bonsignore and Julian Frommel and Erik Harpstead},
  publisher = {ACM},
}